Thursday, March 26, 2015

The Art of Animation:

When thinking of animation a few key topics should come to mind, such as: drawing, sequences, graphics, frames, or images. These topics relate to animation and the art of animation. Whether through pencil or paint etcetera, animation can come in many forms. When referring to drawing, we have to focus on the image and how it is drawn. Once that drawing is complete you put the image in sequence and each frame provides the potential of motion. Once the frames move through a projector or digital device, then watched while providing motion, you now have animation. A simple example of animation would be: _-_-_-_-_-_-_-_-_. If I take this example and move it, it would almost look like a train track or tire tracks. If I put some sound with it, I would give the illusion of a train track or tire track, depending on what I am trying to portray to the viewer. The art of animation doesn't involve a lot of skill, but it does involve consistency to improve your craft. When taking one drawing or computer image and putting it in play, you have to want to improve your product. Some other forms of animation include clay figures being photographed simultaneously in order, so that people can watch and see the illusion of the figure moving. 3D and 2D imaging are also relevant when making imagery seem alive and real. There are also forms of mechanical animations as well. The art of animation can take anything and put it in motion. The trick is to give people the idea that a drawing of a mouse can stand up and walk and talk just like a human.

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